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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><id>http://publicationslist.org/data/treskunov/atom.xml</id><title>Anton Treskunov's Publications List</title>
<link rel="self" type="application/atom+xml" href="http://publicationslist.org/data/treskunov/atom.xml"/><link rel="alternate" type="text/html" href="http://publicationslist.org/treskunov"/><author><name>Anton Treskunov</name><uri>http://publicationslist.org/treskunov</uri></author><icon>$basepathfavicon.ico</icon><subtitle>Recent additions to Anton Treskunov's PublicationsList.org page</subtitle><logo>http://publicationslist.org/publications.png</logo><updated>2012-02-08T02:08:35Z</updated>

<entry>
<id>http://publicationslist.org/treskunov/refid29</id>
<updated>2012-02-08T02:08:23Z</updated>
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<title type='html'>Predator-Prey Vision Metaphor for Multi-Tasking Virtual Environments</title>
<summary type='html'>A. Sherstyuk, A. Treskunov, M. Gavrilova (2012)  &lt;i&gt;IEEE Symposium on 3D User Interfaces 2011  (3DUI'12), March 4-5, Costa Mesa, USA&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid24</id>
<updated>2011-08-14T18:47:11Z</updated>
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<title type='html'>Impact of Hand-Assisted Viewing on User Performance and Learning Patterns in Virtual Environments</title>
<summary type='html'>The ability to locate, select and interact with objects is fundamental to most Virtual Reality (VR) applications. Recently, it was demonstrated that the virtual hand metaphor, a technique commonly used for these tasks, can also be employed to control the virtual camera, resulting in improved performance and user evaluation in visual search tasks.
In this work, we further investigate the effects o...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Caroline Jay, Anton Treskunov (2011)  &lt;i&gt;The Visual Computer&lt;/i&gt; &lt;i&gt;to appear in &quot;The Visual Computer&quot;&lt;/i&gt; 27: 3 173-185&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid26</id>
<updated>2011-06-08T00:38:25Z</updated>
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<title type='html'>DRIVE: Directly Reaching Into Virtual Environment With Bare Hand Manipulation Behind Mobile Display</title>
<summary type='html'>We present DRIVE, an interaction method that allows a user to manipulate virtual content by reaching behind a mobile display device such as a cellphone, tablet PC, etc. Unlike prior work that uses front volume as well as front, side, and back surfaces, DRIVE utilizes the back volume of the device. Together with face tracking, out system creates the illusion that the user's hand is co-located with ...&lt;br/&gt;&lt;br/&gt;Seung Wook Kim, Anton Treskunov, Stefan Marti (2011)  &lt;i&gt;IEEE Symposium on 3D User Interfaces 2011, 19-20 March, Singapore [Poster]&lt;/i&gt; &lt;i&gt;2011 IEEE Symposium on 3D User Interfaces, 19-20 March, Singapore&lt;/i&gt; 107 - 108&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid27</id>
<updated>2011-06-20T18:49:11Z</updated>
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<title type='html'>Range Camera for Simple behind Display Interaction</title>
<summary type='html'>This paper presents a method to estimate hand positions behind a display, while the person’s  body is
in front of the display. This allows for direct and bare hand interaction with virtual objects in an AR setting.
As a sensor, we use a time-of-flight range camera, which provides depth information per pixel, but is
noisy. While hand tracking has previously been attempted by localizing body pa...&lt;br/&gt;&lt;br/&gt;Anton Treskunov, Seung Wook Kim, Stefan Marti (2011)  &lt;i&gt;MVA 2011 IAPR Conference on Machine Vision Applications, June 13-15, 2011, Nara, Japan&lt;/i&gt; &lt;i&gt;To appear in proceedings of 12th IAPR Conference on Machine Vision Applications, Nara, Japan June 13-15&lt;/i&gt; 160-163&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid28</id>
<updated>2011-08-14T19:33:20Z</updated>
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<title type='html'>Mixed Reality Manikins for Medical Education</title>
<summary type='html'>In medical education, human patient simulators, or manikins, are a well established method of teaching medical skills.  The current state of the art manikins are limited in their functions by a fixed number of in-built hardware devices, such as pressure sensors and motor actuators that control the manikin behaviors and responses.

In this work, we review several research projects,  where applied...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Ben Berg, Dale Vincent, Anton Treskunov (2011)  &lt;i&gt;Handbook of Augmented Reality&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid23</id>
<updated>2010-03-02T19:16:55Z</updated>
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<title type='html'>Toward Natural Selection in Virtual Reality</title>
<summary type='html'>Cinematic-quality game engines, broadband networking, and VR technology advances are converging to where players will have shared, &quot;better than life&quot; experiences in persistent virtual worlds. The authors propose several steps that might help this merger happen sooner. Specifically, a mechanism of natural selection among players could solve the longstanding problem of limited access to VR hardware....&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Dale Vincent, Anton Treskunov (2010)  &lt;i&gt;IEEE Computer Graphics and Applications&lt;/i&gt; &lt;i&gt;&lt;/i&gt; &lt;i&gt;&lt;/i&gt; 30: 2 93-96, C3&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid18</id>
<updated>2010-05-27T23:37:11Z</updated>
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<title type='html'>Semi-Automatic Surface Scanner for Medical Tangible User Interfaces</title>
<summary type='html'>Mixing real and virtual components into one consistent environment often involves creating geometry models of physical objects. Traditional approaches include manual modeling by 3D artists or use of dedicated devices. Both approaches require special skills or special hardware and may be costly.

We propose a new method for fast semi-automatic 3D geometry acquisition, based upon unconventional us...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Anton Treskunov, Benjamin Berg (2010)  &lt;i&gt;International Journal of Image and Graphics (IJIG)&lt;/i&gt; &lt;i&gt;Special Issue of the International Journal of Image and Graphics &quot;On Image and graphics for virtual reality in medicine&quot;&lt;/i&gt; 10: 2 219-233&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid1</id>
<updated>2010-03-02T20:38:05Z</updated>
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<title type='html'>A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder</title>
<summary type='html'>Posttraumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 5 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reali...&lt;br/&gt;&lt;br/&gt;Shih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell Pair, Anton Treskunov, Greg Reger, Barbara O Rothbaum, JoAnn Difede, Josh Spitalnick, Rob McLay, Thomas D Parsons, Albert A Rizzo (2009)  &lt;i&gt;Proceedings of IEEE Virtual Reality Conference 2009 (VR 2009)&lt;/i&gt; 163-170&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid19</id>
<updated>2009-11-28T05:37:09Z</updated>
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<title type='html'>Dynamic Light Amplification for Head Mounted Displays</title>
<summary type='html'>Two common limitations of modern Head Mounted Displays (HMD): the narrow field of view and limited dynamic range, call for rendering techniques that can circumvent or even take advantage of these factors. We describe a simple practical method of enhancing visual response from HMDs by using view-dependent control over lighting. One example is provided for simulating blinding lights in dark environm...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Anton Treskunov (2009)  &lt;i&gt;Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, Kyoto, Japan&lt;/i&gt; 235-236&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid21</id>
<updated>2010-03-02T19:38:33Z</updated>
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<title type='html'>Collision-free Travel with Terrain Maps</title>
<summary type='html'>Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the traveler and other objects on the scene. For that purpose, we project the geometry of all collidable objects onto the map and store it in a dedicated color channel. Combined with adaptive speed control, this information provid...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Anton Treskunov (2009)  &lt;i&gt;Proceedings of the 8th international Conference on Virtual Reality Continuum and Its Applications in industry (VRCAI '09, Yokohama, Japan, December 14 - 15, 2009)&lt;/i&gt; &lt;i&gt;In:Proceedings of Virtual Reality Continuum and its applications in industry (VRCAI 2009)&lt;/i&gt; 175-178&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid22</id>
<updated>2010-03-02T19:42:25Z</updated>
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<title type='html'>Towards Virtual Reality Games</title>
<summary type='html'>Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, better-than-life experiences in online virtual worlds. We propose a mechanism of merit-based selection of players, as  solution to the long-standing problem of limited access to VR hardware.&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Dale Vincent, Anton Treskunov (2009)  &lt;i&gt;Proceedings of the 8th international Conference on Virtual Reality Continuum and Its Applications in industry (VRCAI '09, Yokohama, Japan, December 14 - 15, 2009) &lt;/i&gt; &lt;i&gt;In:Proceedings of Virtual Reality Continuum and its applications in industry (VRCAI 2009)&lt;/i&gt; 315-316&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid20</id>
<updated>2011-08-14T19:22:00Z</updated>
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<title type='html'>Dynamic Light Amplification for Immersive Environment Rendering</title>
<summary type='html'>Two common limitations of modern Head Mounted Displays (HMD): the narrow field of view and limited dynamic range, call for rendering techniques that can circumvent or even take advantage of these limiting factors. In order to improve visual response from HMDs, we propose a new method of creating various lighting effects, by using view-dependent control over lighting. Two implemented examples are p...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk,  Anton Treskunov (2009)  &lt;i&gt;Proceedings of the 8th International Conference on Virtual Reality Continuum and Its Applications in industry (VRCAI '09, Yokohama, Japan, December 14 - 15, 2009)&lt;/i&gt; 247--251&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid8</id>
<updated>2009-07-22T00:28:12Z</updated>
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<title type='html'>Fast geometry acquisition for mixed reality applications using motion tracking</title>
<summary type='html'>Mixing real and virtual elements into one environment often involves
creating geometry models of physical objects. Traditional
approaches include manual modeling by 3D artists or use of dedicated
devices. Both approaches require special skills or special
hardware and may be costly.
We propose a new method for fast semi-automatic 3D geometry
acquisition, based upon unconventional use of motio...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Anton Treskunov, Benjamin Berg (2008)  &lt;i&gt;Proceedings of the  2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality&lt;/i&gt; 179-180&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid2</id>
<updated>2009-07-22T05:27:56Z</updated>
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<title type='html'>Real binoculars with virtual functions for mixed environments</title>
<summary type='html'>Though often desirable, the integration of real and virtual
elements in mixed reality environments can be dicult. We
propose a number of techniques to facilitate scene exploration
and object selection by giving users real instruments
as props while implementing their functionality in a virtual
part of the environment. Specically, we present a family of
tools built upon the idea of using rea...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair (2008)  &lt;i&gt;Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE)&lt;/i&gt; 120-125&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid4</id>
<updated>2009-07-21T23:47:41Z</updated>
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<title type='html'>View Enhancement Techniques for Scene Exploration and Object Selection in Virtual and Mixed Environments</title>
<summary type='html'>Though often desirable, the integration of real and virtual elements
in mixed reality environments can be difcult. We propose a number
of techniques to facilitate scene exploration and object selection
by giving users real instruments as props while implementing their
functionality in a virtual part of the environment. Specically, we
present a family of tools built upon the idea of using real...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair (2007)  &lt;i&gt;4th International Workshop on the Tangible Space Initiative&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid3</id>
<updated>2009-07-21T23:20:48Z</updated>
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<title type='html'>Optical Sight Metaphor for Virtual Environments</title>
<summary type='html'>Optical sight is a new metaphor for selecting distant objects or
precisely pointing at close objects in virtual environments. Optical
sight combines ray-casting, hand based camera control, and
variable zoom into one virtual instrument that can be easily implemented
for a variety of Virtual, Mixed, and Augmented Reality
systems. The optical sight can be modied into a wide family of
tools for ...&lt;br/&gt;&lt;br/&gt;Andrei Sherstyuk, Jarrell Pair, Anton Treskunov (2007)  &lt;i&gt;IEEE Symposium on 3D User Interfaces&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid5</id>
<updated>2009-07-21T23:53:47Z</updated>
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<title type='html'>A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder</title>
<summary type='html'>Post Traumatic Stress Disorder (PTSD) is reported to be caused
by traumatic events that are outside the range of usual human
experiences including (but not limited to) military combat, violent
personal assault, being kidnapped or taken hostage and terrorist
attacks. Initial data suggests that 1 out of 6 Iraq War veterans are
exhibiting symptoms of depression, anxiety and PTSD. Virtual
Realit...&lt;br/&gt;&lt;br/&gt;Jarrell Pair, Brian Allen, Matthieu Dautricourt, Anton Treskunov, Matt Liewer, Ken Graap, Greg Reger (2006)  &lt;i&gt;VR ’06 : Proceedings of the IEEE conference on Virtual Reality&lt;/i&gt; 62-72&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid9</id>
<updated>2009-07-22T04:45:50Z</updated>
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<title type='html'>Projector-Camera Systems For Immersive Training</title>
<summary type='html'>Real time computer graphics are limited in that they
can only be displayed on projection screens and monitors.
Monitors and projection screens cannot be used in live
fire training or scenarios in which the displays could be
physically damaged by trainees. To address this issue, we
have developed projection systems using computer vision
based color correction and image processing to project
...&lt;br/&gt;&lt;br/&gt;Anton Treskunov, Jarrell Pair (2006)  &lt;i&gt;Proceedings of the 25th Army Science Conference&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid6</id>
<updated>2009-07-22T04:42:05Z</updated>
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<title type='html'>Leveraging Hollywood Set Design Techniques to Enhance Ad Hoc Immersive Display Systems</title>
<summary type='html'>Over the past four years, the FlatWorld project [1] at
the University of Southern California Institute for
Creative Technologies has exploited ad hoc immersive
display techniques to prototype virtual reality education
and training applications. While our approach is related
to traditional immersive projection systems such as the
CAVE [2], our work draws extensively upon techniques
widely us...&lt;br/&gt;&lt;br/&gt;Jarrell Pair, Anton Treskunov, Diane Piepol (2005)  &lt;i&gt;VR 2005 Workshop on Emerging Display Technologies,&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid14</id>
<updated>2009-07-22T04:29:22Z</updated>
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<title type='html'>Integrating an Open Source Game Engine Into a Virtual Reality Application Framework</title>
<summary type='html'>Increasingly, 3D game engine technology is being utilized in the
virtual reality community. Game engines enable researchers and
developers to quickly author scenes and easily exploit the rapidly
advancing capabilities of PC 3D graphics cards. However, game
engines lack key features required by virtual reality applications
such as support for tracking, stereoscopic graphics, and multiple
disp...&lt;br/&gt;&lt;br/&gt;Anton Treskunov, Jarrell Pair (2005)  &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid10</id>
<updated>2011-08-14T20:14:30Z</updated>
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<title type='html'>The Flatworld Simulation Control Architecture (FSCA): A Framework for Scalable Immersive Visualization Systems</title>
<summary type='html'>Motion Picture sets are traditionally built using decorated modular wall components called “flats”. The FlatWorld project (Pair et al., 2003) at the University of Southern California Institute for Creative Technologies merges this practice with immersive technology by creating a system of displays coupled with physical props which can be scaled to simulate entire buildings and streets. A singl...&lt;br/&gt;&lt;br/&gt;Anton Treskunov, Jarrell Pair, Bill Swartout (2004)  &lt;i&gt;Transformational Science and Technology for Current and Future Force (Proceedings of the 24th US Army Science Conference)&lt;/i&gt; &lt;i&gt;Poster, 24th Army Science Conference, Orlando&lt;/i&gt; 344-347&lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid15</id>
<updated>2009-07-22T04:31:42Z</updated>
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<title type='html'>Algorithms and Software for Automatic Visual Inspection Systems</title>
<summary type='html'>Anton Treskunov (1993) &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid7</id>
<updated>2011-08-14T19:53:27Z</updated>
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<title type='html'>Automatic vision system for final test of liquid crystal displays</title>
<summary type='html'>The authors describe algorithms and hardware for an automatic output check system for liquid crystal display (LCD) manufacturing. A TV camera and a high-speed video processor with a data flow architecture are presented. The main algorithmic difficulty on the LCD check problem is detection of small defects in real-time. To do this, the algorithm utilizing a priori information was designed. The meth...&lt;br/&gt;&lt;br/&gt;Sergey Sokolov, Anton Treskunov.  (1992)  &lt;i&gt;IEEE International Conference on  Robotics and Automation&lt;/i&gt; 1578-1582 vol.2  &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid13</id>
<updated>2009-07-22T04:21:26Z</updated>
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<title type='html'>Special Video Processor for Industrial Computer Vision Systems</title>
<summary type='html'>Andrey Gorelov, Michail Ruckov, Konstantin Sokolov, Sergey Sokolov, Anton Treskunov (1991)  &lt;i&gt;Computer Vision Systems&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid12</id>
<updated>2009-07-22T04:18:27Z</updated>
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<title type='html'>Computer Vision System for an Automatic LCD Inspection</title>
<summary type='html'>Eugene Ochocimsky., Sergey Sokolov., Anton Treskunov  (1991)  &lt;i&gt;Computer Vision Systems&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid11</id>
<updated>2009-07-22T04:15:36Z</updated>
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<title type='html'>Computer Vision System of Linear Dimensions Inspection in Milling Cutter FMS</title>
<summary type='html'>Sergey Sokolov, Anton Treskunov (1991)  &lt;i&gt;Computer Vision Systems&lt;/i&gt; &lt;br/&gt;</summary>
</entry>
<entry>
<id>http://publicationslist.org/treskunov/refid16</id>
<updated>2009-07-22T04:35:27Z</updated>
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<title type='html'>Disk System DIS for Computers Electrronica-60</title>
<summary type='html'>Eugene Kugushev, Sergey Rutkovsky, Anton Treskunov (1987)  45&lt;br/&gt;</summary>
</entry>
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