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Elena Zudilova-Seinstra

elenaz@science.uva.nl

Journal articles

2006
2004
H S M Cramer, V Evers, E Zudilova, P M A Sloot (2004)  Context Analysis to Support Development of Virtual Reality Applications   Virtual Reality 7: 3. 177-186  
Abstract: To develop a usable Virtual Reality system, the prospective context of use of such a system may need to be considered in order to make sure it meets the requirements and restrictions of that context. In this paper, a contextual analysis is described for a virtual reality system to aid medical diagnosis and treatment planning of vascular disorders. Semi-structured interviews were coupled with observations in an ethnographic approach to requirements gathering in the daily work environment of (interventional) radiologists and vascular surgeons. The identified potential usability problems of a fully immersive prototype, coupled with the needs, requirements and real-life environment of the end-users lead to guidelines for the development of a VR application on a semi-immersive desktop environment. The findings lead us to believe that contextual analysis can be a powerful way to inform the design of a VR application by offering an understanding of the context of use and to inform developers of the most appropriate degree of immersiveness of the VR environment.
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Book chapters

2004
E V Zudilova, P M A Sloot (2004)  Multi-modal Interaction in Biomedicine   In: Ambient Intelligence for Scientific Discovery: Foundations, Theories, and Systems Edited by:Y Cai. 184-201 Springer LNAI 3345  
Abstract: This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtual reality and desktop. The case study for this research is a simulation system for vascular reconstruction - the Virtual Radiology Explorer (VRE). The VRE is an interactive simulation-visualization complex aimed to help in making diagnosis and treatment planning for vascular disorders. To make the system functionality available both in virtual reality and desktop settings, two versions of the VRE have been implemented. We present their qualitative comparison analysis in respect to the interaction capabilities provided. To check, which projection modality complies better with the expectations of potential users of the VRE, and to find out the possible place of the VRE in real life environments, two user groups - vascular surgeons and interventional radiologists – have been interviewed and their daily activities observed. Users’ needs, everyday tasks and preferences have been analyzed; the main results are summarized in this chapter. Among others it has been found that the combination of virtual reality and desktop projection modalities within the same interaction-visualization environment may help to satisfy a wider range of the VRE users in comparison to the case, where only one projection modality is used. To finalise the chapter, we discuss three alternative solutions on how this concept can be deployed.
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