hosted by
publicationslist.org
    

Jason Neufeld


jnlopar@gmail.com

Conference papers

2010
Jason E Neufeld, Tyson S Hall (2010)  Probabilistic Location of a Populated Chessboard Using Computer Vision   In: 53rd IEEE International Midwest Symposium on Circuits and Systems  
Abstract: Development of autonomic chess-playing robots creates several interesting computer vision problems, including plane calibration and object recognition. Various solutions have been attempted, but most either require a modified chess set or place unreasonable constraints on board conditions and camera angles. A more general solution uses computer vision to automatically determine arbitrary chessboard location and identify chessmen on a standard, unmodified chess set. Although much work has been devoted to probabilistic image recognition in general, this paper presents a novel solution to the specific chessboard location problem that is accurate, less restrictive, and relatively time efficient.
Notes: Accepted for publication in August 2010

Unpublished project reports

2009
Jason E Neufeld, Jonathan P Janevski (2009)  Kittenstrophic: A Multiplayer FPS Game Over UDP   Southern Adventist University School of Computing [Unpublished project reports]  
Abstract: Multiplayer games require a networking connection that delivers results in near real-time, as well as enough reliability to ensure a playable experience for the user. This project explores some of those issues by implementing a simple capture-the-flag style 3D game, entitled Kittenstrophic, over a UDP protocol, using a classic client-server model to produce a game experience with low overhead and quick response.
Notes:
Jason Neufeld, Paul Irwin, Andrew Krohne (2009)  Virtual Pong: An Exploration of One-Dimensional Linear Human-Interface Devices in Three-Dimensional Space   Southern Adventist University School of Computing [Unpublished project reports]  
Abstract: Human-interface devices have begun a trend towards abstracting the user interface into more natural physical actions. Sonar sensors detect the approximate distance of an object from the sensor. By interpolating the signal between two sensors, the user can control a one-dimensional axis. Using the classic video game of pong as an example, this project demonstrates the viability of these sensors, and also examines future uses of similar devices.
Notes:

Posters

2010
Jason Neufeld (2010)  Probabilistic Location of a Populated Chessboard Using Computer Vision   ASEE-SE 2010 Student Poster Session [Posters]  
Abstract:
Notes: Second place in poster contest for undergraduate research.
2009
Powered by PublicationsList.org.